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9 results for "Computer Science"
AS/A-level Computer Science: Object oriented programming
Suitable for: All teachers of AS and A-level Computer Science, regardless of exam board. Teachers who are new to teaching AS/A-level Computer Science. Teachers who are familiar with the A-level and OO programming but need some practical experience of implementing some of the key concepts in the new specifications.
This practical course will cover the fundamental concepts of object oriented programming and provide you with hands on experience of implementing some key object oriented concepts in VB.net.
The course will provide guidance to those who are just starting out with OO and provide an opportunity for those with more experience to deliver the new content with confidence. It will be useful to all teachers, regardless of exam board.
GCSE & KS3/4 Computer Science: Introduction to GameMaker
Focus: This exciting course is an introduction to computer game programming using the GameMaker software. You will be taken through the necessary steps to create your own platform video game, moving characters around the screen, getting them to collect an item and moving through multiple levels. You will be provided with an array of possibilities to take the game further beyond the course itself. No prior knowledge of GameMaker is required.more info >
|London||28 Jun 2016||Book|
GCSE Computer Science Teacher Standardisation
Schools/colleges entering students for GCSE Computer Science in the June 2016 exam series.
Each centre may send one delegate. A second delegate may be added to the waiting list.
Focus: Each meeting:
GCSE Computer Science: Intermediate Python
Focus: This intermediate Python course covers more complex techniques and skills to help extend your knowledge in Python programming. It will also prove useful for preparing students for their non-examined assessments. This practical course is not AQA specific; it will be useful to teachers of all exam boards. The topics and techniques covered will relate to examples similar to current and past assessments and will give you the opportunity to work with relevant examples of working code. You will be able to produce snippets of code that can be used in the classroom to teach concepts, equipping students with the skills they will need for future success.more info >
GCSE Computer Science: Intro to programming using Python
Suitable for: All teachers of GCSE Computing/Computer Science with little or no experience of Python or programming regardless of which exam board they use.
Focus: This course will raise the confidence of teachers of GCSE Computing/Computer Science who have little or no experience of Python or programming.more info >
GCSE Computer Science: Intro to the accredited spec
Suitable for: Subject teachers and Heads of Department who are considering teaching the new GCSE Computer Science specification with AQA.
Focus: You are invited to attend a free of charge event to learn more about AQA’s new accredited specification for GCSE Computer Science. These events will provide an overview of the content and assessment structure, details of the resources that are being developed to support your teaching and an opportunity to ask any questions you might have.more info >
KS3 Computer Science: How to teach programming
Suitable for: Computer Science/ICT subject leaders and specialist ICT teachers
Programming is an essential component of all schemes of work which follow the programme of study. This course introduces the key concepts, a range of programming environments and considers planning for assessment and progression.
A small number of different programming environments will be used to work through as many examples as time allows.
This course is delivered in partnership with Naace.
|London||11 Feb 2016||Book|
KS4 Computer Science: Make the move to Computing
Any teacher expected to deliver Key Stage 4 Computer Science, especially non-specialists who need support in moving from ICT to Computer Science.
The programme will support all Computer Science teachers regardless of exam board.
This online programme of support is an introduction to the theory of Computer Science and practical programming using Python. The online programme consists of ten, two hour Thursday after school sessions.
Recordings of all sessions will be available 24 hours after each session date. This provides added flexibility should you be unable to take part in every live session.
Each session is aimed at helping ICT teachers explore relevant topics as they move towards teaching the new GCSE (9-1) Computer Science course. Course content will be relevant to new specifications from all exam boards.
Sessions will be split into interactive workshops, using practical examples of relevant theories (such as Von Neumann architecture and layered network models) and hands-on programming sessions. By the end of the course you will have created, in Python, a fun to use game that can be used in teaching programming to your students.
No prior knowledge of Computer Science or computer programming is required.
|Online||28 Apr 2016 - 14 Jul 2016||Book|
KS4/5 Computer Science: Intro to programming in Visual Basic
Focus: This course will introduce you to writing console applications using a free download of Microsoft Visual Basic. You will learn to navigate the Visual Basic IDE and manage projects. There will be input on designing graphical user interfaces for Visual Basic programs and exploration of programming skills applicable to non-examined assessments. The course will be useful to all teachers, regardless of exam board.more info >